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What’s the intention?
Posted: 29 March 2010 09:58 PM   [ Ignore ]
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Hi

I was pondering the creation of a ‘solo’ new code game in the context of some of the suggestions we discussed as a group recently (take the example of alphabet game on a swiss-ball - balance being the calibrator).

I’ve been experimenting and not getting consistent results, and so I started to unpick the format and potential variables (most obvious variable is my own concentration - i find it more difficult to not drift into SuzyLand without a coach), and wondered what thoughts people had on the intention behind each of the steps of the New Code games (not limited to Solo)?

S

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Posted: 30 March 2010 07:23 AM   [ Ignore ]   [ # 1 ]
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Haha, I realise I missed making explicit that I’m not asking about the intention of New Code Games, but rather, each component therein… smile

Those pesky pedant dream visitors… hehe.

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Posted: 01 April 2010 11:16 AM   [ Ignore ]   [ # 2 ]
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Hi Suzy,
Still wondering whether I got it right. It seems quite obvious, at least that is the first impression, which might be misleading.
Could you specify one of your thoughts? (can be more wink)
Dymitr

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Posted: 03 April 2010 09:31 AM   [ Ignore ]   [ # 3 ]
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Dymitr and i talked about spatial anchoring during the game in an early thread, if you meant the NCGF.  Spatial anchoring is a part of the design of the format.

I would play until it becomes too easy for you, for example, you drift off while doing the game, at that point, increase the challenge. Playing the alphabet game on a balance ball is an increase in challenge, but I don’t think it provides an effective self-calibration mechanism, that is, a good sense of balance or a feeling of sure-footedness doesn’t tell you that you’re in the state you want to be, or that you’re playing the game particularly well.  Good footing is possible in a stuck state, but achieving it in the game state could be added as a challenge.

A better check is when you notice the game is either impossible (you fail immediately) or easy (you fail because of boredom or daydreaming). In addition the game should engage all output channels, involve simultaneous conflicting inputs, and overwhelm your planning skills or require a decision from you in response to input during each play of the game, either having the result that you cannot decide the next output that the game will require you to produce in the step following your current step.

One distinction you might find useful is that while balancing on the ball is hard to do, it is also repetitive: left foot, right foot, or both feet face the same challenge over and over. But coordinating the movement with the rest of what you’re doing is a challenge. However, it is the coordination of the balancing with other activities that is auxiliary to the game’s measurement of the quality of your play: the error-free reproduction of the desired verbal and movement output from you according to a steady and even pace. If you compound the combinations of output and overall output requirements (or processing requirements) over time because you develop the neurology to produce the results that initially were difficult.

However, the state required to benefit from the game could be considered orthogonal to the practice of the behavior that produces a successful play.  In that case, you could play the game to enter a state, with the state change a requirement of succeeding at the game __because__ the game’s design forces it. So, if all your unwanted states made you off-balance, you could design the game to explicitly require you to attain a good sense of balance in order to __consistently__ succeed,  but you wouldn’t want a game that requires you to be in a certain state, or have certain skills, before you ever got started. Contrast playing alphabet game on a balance ball as opposed to on a tightrope. Maybe that is what you’re going for, and if being able to stand on a balance ball in different foot combinations is sufficient indication that you’re in the beneficial state, fine.

Are they orthogonal? No, well, maybe.

Does playing a game successfully always put you in the state to beneift from playing it? Hmm ...

My guess is that states of being ‘in the zone’ are ones that are achieved at certain thresholds of performance more reliably than others. Like jugglers, who achieve a zone state when juggling 5 balls, not because there are 5 balls, but because two hands can only handle so many balls given absolute limits on human physiology, reflex time, hand-eye coordination, combinations of stillness and movement with miniscule margins of error.. Of course some people can juggle more than 5 (6,7,8,9), or maybe juggle more in larger arcs, but the challenge of juggling 5 balls remains much longer than of juggling 3, and challenging of the neurophysiology involved by juggling involves a law of diminishing returns with increasing neural engagement because of absolute limits on our ability. On the other hand, getting closer to those limits requires engagement of physiological processes that would eventually elude us during easier game play, letting us drop back into lousy states while still succeeding at the game played at an easier level.

Anyway, just some jargony ramblings, I might come back and edit them later. Maybe I should rtfm somewhere…

Bye.

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Posted: 03 April 2010 04:24 PM   [ Ignore ]   [ # 4 ]
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What is the intention for coming up with a “solo” game? Only reason I ask is because if you do them enough times you can anchor in the HPS without doing the game at all. When I learned how to do it I was in a HPS for virtually four days cause it felt so good (a HPS junkie smile). It kicks in spontaneously as well. I think - I am sure (although not 100% on my own internal calibration for it yet) it has generalised to contexts I have never consciously chosen because I suddenly realise I am firing the anchor unconsciously

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Posted: 08 April 2010 09:24 AM   [ Ignore ]   [ # 5 ]
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Hi Alistair,
Could you chunk down the procedure (as much as possible)?
I’ll be grateful smile
Dymitr

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Posted: 09 April 2010 09:41 AM   [ Ignore ]   [ # 6 ]
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snooze…

[ Edited: 09 April 2010 10:26 AM by njsc ]
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Posted: 10 April 2010 07:43 PM   [ Ignore ]   [ # 7 ]
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yawn, OK, excuse my earlier post, I was exercising a complaint about lack of sleep. I’ll hold off today.

To put what I intended to say a little more calmly, a state of terror exists in people living day-to-day, sufficient to provide a consistency to their actions, leverage points from which to hang the thread of their lives, as it were. My strong belief is that as the loop between our humanness and our use of communication technologies tightens, we will extend our ability to maintain states through direct action upon our physiological means of maintaining our state, as I’ve written before, gaze patterns, brainwave states, affected without much training or effort, through our use of glowing screens and text, sounds, and more. Supporting our miserable lives is ongoing drug addiction of various sorts. Even overeating activates brain states comparable to those of drug addicts, wow. The terror of losing a job, community standing, or loved one’s approval, creates a psychological commitment to maintaining one’s opinions along certain lines. A secondary gain or two becomes obvious, and we are trapped in the success of our own making, devoting more than 80%, maybe more than 90%, of our waking hours to passive state training using media.

Putting aside whether intentional commitment of this sort is desirable, I believe that our technology supports the paradoxical exercise of freeing ourselves, ultimately, to be imprisoned. That is, if awareness and expression of the awareness are two different things, the medium traps the person against their awareness, as they express that awareness. What is awful to me is how sincere such complaints, based in awareness, can become, there are secondary gains so important that they _must_ be entangled for us first-worlders, first.

When I read about a person who keeps their state for a number of days, I become convinced, immediately if the person is a first-worlder, that a number of analogies apply. OK:

* the spiritualist describing their philosophy of self-reliant state management with one hand holding a coffee cup or soda can or even beer bottle.
* the television watcher guffawing at the superficiality of a fictional character’s efforts to express themselves
* the baby holding a piece of candy, still in the wrapper.
* the sweating, grumpy technician slumped over a computer screen.

A lot of the decisions people make include acceptance of states of discomfort or hopelessness, without any expectation of change. Our society, specifically, western culture, protects that ability to have (un)shared feelings about such states as if they are personal problems, personal issues. Some part of NLP shares that troubling effort to separate perception from our experience of it. While it is clear to me that people feed other people’s thoughts and feelings, you can spot someone who leads or follows by their acting within the protocols that keep concerns about the direction of a group’s movement, private to the person. That is western culture, too. It is almost shameful to have a voice or movement that is out of rapport, cultural rapport. A westerner can walk into a room, and decide from contextual cues and background information, numerous topics, perceptions, and choices that are disallowed from the get-go. One the one hand, this allows tremendous productivity of group action toward a goal, on the other hand, it squeezes life actions to a miserable few, unless the payoff from group participation is both: personally rewarding, and sustainable at a group level.

So if you walk into a room of computer users, what do you see? I see the endgame. How are these people amassing personal reward, and of what kind? How is their behavior sustainable at a group level, and what are the implications of sustaining that participation?  They can go no further, soon their teamwork will be expressible without having occured.

You will find, from a quantitative perspective, just a count of hours of use, and a listing of contexts of use (learning, communicating, working) that information technology and its manipulation of state puts anything that NLP can offer at an individual level, to shame. What does this mean?

Well, for one thing, despite the personal potential of use of NLP, in the calculation of time spent using one form of state manipulation (inside channels of communicating, watching, and listening)  versus another, media use, most likely, outstrips NLP, and will, forever, for NLPers. If these trends continue, at any rate.  For another thing, NLP is contaminated with media use. My strong intuition is that screen and audio media train physiological states, with great effectiveness, mostly out of awareness, but with profound implications for human ability to make critical distinctions, particularly between:

* emotion and codes of emotional experience (whether the emotion is there or not, the codes can be produced)

* personal goals and secondary gains
(whether or not the goal is desirable, the practice of its production becomes increasingly desirable, and indistinct from producing any other goal)

* enabling activities and required activities
(we lost perspective some time ago)

The result is that NLPers become liars, their subjective reports become tainted, and their personal experience might as well have come from the buzz of a latte or a movie that they enjoyed. Reading their reports, you’d think they’re about to blast off into space, but, you could check in with the average kid or even american adult, and they’re totally blitzed too. For days,weeks, months, years at a time, and I don’t mean from drinking spirits, though that’s one thing I don’t share with them.

I do bring this up, I’ve kept it in mind for about 20 years of browsing NLP in its variety, but the more I apply these filters to myself, the more I recognize a trend toward effective state management. It’s corrupt, it’s choice-less, and it provides a strong acculturated facade of choice when I turn to self-help values or activities. Now, if the people around me were more positively interested in me than their computers or television set, the lack of choice would still allow a certain pleasure in life. However, without the drugs, the self-help, or the facade, life is dreary and empty, unless change happens in the world around me, or my own stoic interest in other’s feelings about me, changes somehow.

So meanwhile let me warn any travelers sitting at their keyboards to watch out for the potholes of information and their tether to your states as you use your media. Any reports of NLPer state change through personal , drug-free, non-media manipulation, might be just a little exaggerated. As for you NLPers, I don’t owe you any apologies, you’re just as full of it as I have ever been.

[ Edited: 10 April 2010 09:07 PM by njsc ]
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Posted: 13 April 2010 11:37 AM   [ Ignore ]   [ # 8 ]
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Going back to Suzy’s original thread

The whole intention of a New Code Game is to get a high performance state through playing the game throughout its different conditions, and then to step back into the original context in this New resourceful state, providing you with more choice, amongst many other things!!!

Let’s keep our intention simple here instead of over complicating our original intention for playing the game in the first place!!

Can an effective solo New Code Game be created…...  In the words of John Grinder, “you tell me, go out and explore this yourself”

I Invite you all to go back explore what you can do, this is not an academic test, reading long transcripts from textbooks and various books is not the answer in this case, go out and test this on yourself’s, what gets you into a high performance state? How can you apply this?

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Posted: 13 April 2010 10:02 PM   [ Ignore ]   [ # 9 ]
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Jack,
What is the Suzy’s original thread for you? smile
Dymitr

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Posted: 18 April 2010 08:50 AM   [ Ignore ]   [ # 10 ]
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Well, if I’m to appreciate the high-performance state outside the contexts in which I could find myself performing well, I wouldn’t know whether the state is worthwhile. So I"m to attain a state that I anchor to a context. I need to make sure that resources were not already present for me to perform that well in that context before I play the game. That seems obvious, but it is easy to miss, anyway. Thanks for the help, Jack.

Also, the tricky part for me seems to be solo anchoring of the problem state to a floor location. I could do it, I suppose, as I’ve done perceptual positions that way, but I found that troublesome as well at times. That’s why using hands-out, factory-floor style pattern interrupts and new code games as break states is about as part as I go. I guess I do some future-pacing during the factory-floor pattern interrupts, as part of what I repeat, but ASSESS-ANALYZE-ACT repeated once really just helps me think a little bit, switch to doing something else, you know. and I like to think of it as content-free because I read it off a warning sign stuck on a porta-potty, so there’s only so much significance it has for me.

Anyway, if I have any useful feedback on what you mentioned, I will share it.  Now I’m hankering to try balametrics! I was watching this cute little kid on youtube doing balametrics, sort of, on a balance board for his mom. It was inspiring.

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Posted: 19 April 2010 12:35 AM   [ Ignore ]   [ # 11 ]
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dymitr - 08 April 2010 09:24 AM

Hi Alistair,
Could you chunk down the procedure (as much as possible)?
I’ll be grateful smile
Dymitr

Surely “classic code” hasn’t become that complicated has it?

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Posted: 19 April 2010 01:25 PM   [ Ignore ]   [ # 12 ]
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Alistair,
I am interested in the details of your subjective experience. Classic code is general.
Cheers
Dymitr

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Posted: 20 April 2010 08:19 PM   [ Ignore ]   [ # 13 ]
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Haha, for some reason my email alerts have not sent me anything on this thread!!! Whaaaaaatttt???!!!! Why I oughta…. wink

I have some reading to do. It’s very cool actually, I logged on to post a question, not even recalling I had posted this thread, and hey presto - lots of material to keep me busy - for now!

I’ll be back….

x

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Posted: 20 April 2010 08:52 PM   [ Ignore ]   [ # 14 ]
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I don’t know where to start - fabulous!

Dymitr. My intention for the original post was to find a way to achieve a HPS by myself. My difficulty was probably as obvious as it seemed. But as with all thing dynamic, it has since become more!

I am experimenting thus:

1. Firstly, I still need to be able to achieve a reliable HPS by myself. I’ve been persistent in trying new things. And I think I scared a man and his dog early this morning as i tried out some new ‘moves’ in a quiet country lane (I didn’t see him until it was too late…) :(
(NJ - your 1st post was interesting in this regard and has given me plenty to ponder, so thank you)
(Alistair - the anticipation of a 4 day HPS is almost enough to bring about a HPS in itself! smile I’d also be interested in knowing more of your experience).

2. The latest addition is that I’m experimenting with New Code games without a conscious context. I’m interested in seeing what my unconscious would like to bring to the table. So the context is everything and nothing… With this in mind, I’m pondering the purpose (and relevance) of the spatial anchors as it’s a context free exercise.

I’d really welcome your thoughts on this new addition, as I’m pretty sure you’ll all have a perspective on this that will give me even more food for thought…

Speak soon!
x

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Posted: 22 April 2010 02:20 PM   [ Ignore ]   [ # 15 ]
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Suzy Cross - 30 March 2010 07:23 AM

Haha, I realise I missed making explicit that I’m not asking about the intention of New Code Games, but rather, each component therein… smile

Those pesky pedant dream visitors… hehe.

Hi Suzy,
I think I got it wrong at the first time. I thought you were substituting the name New Code Games for New Code Change Format. Now I am rather convinced you were indeed asking about the intention of components of New Code Games, not NCCF. Am I right this time?
Nice to have you back smile
Dymitr

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