njsc - 06 November 2009 01:52 AM
Whatever. You’re baiting me,
This has not been my intention ever.
njsc - 06 November 2009 01:52 AM
but you have nothing to offer. I offered my thinking and opinions, you barely hint at yours.
I shared my opinion about your thoughts, whether I found them right, false or irrelevant. I trust you can make a good use of it.
njsc - 06 November 2009 01:52 AM
I’ll repeat what I said earlier, that is, stick with what’s been tested and proven to work.
That is actually what I am trying to do most of the time. Plus some experiments I find safe. There is (probably) one more difference between us: we differ in our views concerning the “canonic” version of New Code Change Format as proposed by the authorities, specifically Michael Carroll - at least you have not shown any acceptance for the idea that the version with the separator state before the game is actually his, too. I do not say that the version without it is wrong. I am entirely ignorant here since anyway my interest is somewhere else.
njsc - 06 November 2009 01:52 AM
Frankly, my interest in the games does not come from experience with the “NCCF”,
NCCF=New Code Change Format. I recognise its classical form to be the same as in Michael’s article on the website I was suggesting you to read.
njsc - 06 November 2009 01:52 AM
or if I were to take a training with Michael and company, I would not leave it and then announce my interest in changing the fundamental process based on some experiment of mine.
If it comes to this context, I have not left anybody 
njsc - 06 November 2009 01:52 AM
If my experiments showed difference in what I would expect, then I would doubt how I ran the process, rather than the process itself.
If you keep doubting both, we agree here.
njsc - 06 November 2009 01:52 AM
I doubt how you run the process, I doubt how you would find theory justified or explained by how you run the process,
So do I 
njsc - 06 November 2009 01:52 AM
and I doubt that you are willing to subject your analyses to scrutiny enough to determine if they are any good.
Why?
njsc - 06 November 2009 01:52 AM
The person who’s supposed to supply alternative explanations for your experimental results is you, but if you’re going to post and rely on others to do it, then put forward what you think happened, and why you think your explanation supports your interpretation, and that the experiment itself was a success.
Good point. I thought that I was quite explicit about it. I think you missed the change in perspective: my personal success was to find out why I got so obsessed with the third after the game - because I had unconsciously observed the third in that moment in the format. It did not exactly match what you might call “the teachings”.
njsc - 06 November 2009 01:52 AM
Otherwise, you should probably be more interested in finding out what in heck you did wrong. That would be humility.
Perfect agreement. Hope so I did. I found out that one of the responsible factors or variables was the mutual location of each essential activity during the format and angles between the lines connecting them. You rather do not get the third after the game if the player enters the context from entirely different direction each time, unless… you overlook the problem with the size of the constructed image.
I certainly have overlooked it at the first moment but I was able to correct my (in a way blessed) mistake…
njsc - 06 November 2009 01:52 AM
It’s all well and good to say you will prove things in experience,
Surprisingly - if I am not mistaken - we are less in agreement here. I am rather interested in falsifying them in experience. If they resist I treat them - temporarily - as possibly true.
njsc - 06 November 2009 01:52 AM
the trouble is, you have to rationalize what you are proving in terms of the theory you started from, and you don’t provide your thoughts about the theory nor your interpretation of its function, you parry and don’t thrust in your explanations, do you know what I mean?
With the above objection, but I would generally agree on the normative part of your statement. On the other hand: does the question of an angle need a theory?
njsc - 06 November 2009 01:52 AM
Provide the point, your thoughts on third,
So, once again: some of the players see their own constructed image right after finishing the game, ie they stay for a while in the third position while walking back to the context. One of the factors responsible for that phenomenon is the angle between the direction from which they enter their context (your location 2) before and after the game. I have never found any written description of that phenomenon. Now we can map the possibilities onto the tree: 1. either that phenomenon is of minor importance from the point of view of the benefit of the player or convenience or the other benefit of the coach, or it has an influence which is not negligible; 2. if it has a considerable influence, it can be either positive or negative, or rather - it can diminish or increase the effect of the new code game.
Then the question is what kind of additional factors could influence that influence
The candidate I am interested in now is the time the player could spend in the transition from the third into the first position.
njsc - 06 November 2009 01:52 AM
what is your experiment meant to test,
The friend of mine, A, has actually accidentally finished his format in such a transition. Given a choice between two perceptual positions in a high performance state he has chosen the simultaneous access to them - that is how I interprete the result which I have already described in different words.
The next experiment(s) is(are) meant to challenge the following statement: “the activities between the game and reentering the context should be reduced as much as possible in order to prevent the degradation of state achieved during the game”.
So if we equate the locations: game=1, problem(context, first)=2, explicit third=3; the angle 3-2-1 should be sharp in order to evoke implicit third after the game (you probably should prequalify players, too, to make the procedure easier). The tempo of walking back into the location 2 should be not too quick in order to help the player to experience and the coach to callibrate the moment of the transition between the third and the first perceptual position and its location on the line 1-2.
We would then callibrate the size of the first position or context zone. The next step is to see whether we could get the simultaneity similar to the one we know from the story of A, if the player stopped walking back to the context on the border of the context zone. If we got that simultaneity, we could then observe the nonverbal responses accompanying it as well as the real life effects afterwards.
I would personally take into account both, the callibration made by the coach and verbal reports of the player, while judging the results.
njsc - 06 November 2009 01:52 AM
or why claim to be working with the new code format at all if that’s what you want to justify your experiment in terms of,
I hope it is clear now.
njsc - 06 November 2009 01:52 AM
OR, would you like to get specific about the why’s of your what, rather than “oh, I had a hunch”,
Oh yes, I had a hunch (without oh), and I was quite explicit about the area where there might be something left to discover.
njsc - 06 November 2009 01:52 AM
and “oh, problems are actually experienced from disociated third”,
I do not think I have ever said it - could you please find the exact quotation?
njsc - 06 November 2009 01:52 AM
without just following on and explaining what you mean when you’re asked about the point of interest, how YOU are talking about changing the format.
I do not think I am going to change the format, at least not very much. The part with the angles perfectly fits the classical description of NCCF (at least does not contradict it), but yes, the idea of asking the player to stop walking back on the border of the context zone is more brave and it is new (in terms of chronology). You would learn it anyway without asking, only later.
njsc - 06 November 2009 01:52 AM
It’s my time here reading what you’ve got to say, presenting what I thought out, but you leave your thoughts out, so quit doing it, or quit responding to me. Thanks.
I assure you that if what you do is not a provocative treatment chosen to help me (personally, I would find the provocative part not necessary if one asked about its influence on me
), I am really sorry for you feelings. Talking to you actually helps me to get some of my thoughts more clear, so I do not have any egoistic motive to stop responding your posts. However, I respect your free will to stop responding mine, if you find our conversation fruitless. I would regret it, though. Of course, I reserve the right to stop responding yours, whenever I find our conversation fruitless.