Hi Michael,
Welcome to this thread:)
Michael Carroll - 04 October 2009 01:21 AM
Here are the steps of the New Code Change format
1. From third identify context where change is wanted. Locate a space in floor. The player will have third position Visual/Auditory representation of context.
2. Step into the context. Access VAK circuits of first position
3. Play the game
4. When coach calibrates player is in a high performance state -Coach manoeuvres client to context -
Toby has already done some empirical work with the variation of the format. Here is the variation he tested (Toby, please, correct me if my report is flawed):
1. From third identify context where change is wanted. Locate a space in floor. The player will have third position Visual/Auditory representation of context.
2. Step into the context. Access VAK circuits of first position
3. Play the game
4. When coach calibrates player is in a high performance state -Coach manoeuvres client to the third -
5. Play another game
6. When coach calibrates player is in a high performance state -Coach manoeuvres client to context -
It was certainly a good way of avoiding the problem you mention:
Michael Carroll - 04 October 2009 01:21 AM
If you manoeuvred the client to third immediately after the game; when the client goes into the real world context it is unlikely the high performance state with automatically fire because it has not been associated with the first position VAK circuitry during the game
Moreover, Toby’s results were:
toby - 28 September 2009 09:59 AM
Next we used NASA to activate a high performance state, went back to the 3rd position to ‘identify’ other contexts etc .... and the state basically integrated with those contexts, at least that’s what would seem from the response. The contexts which had been static (visually from 3rd) started to move, merged together, shrank and turned a mottled ashen colour. No new contexts were evident.
We then, regardless of the apparent integration, used the alphabet game to induce a second high performance state and then she entered the change contexts ‘zone’ and there seemed to be very little there to ‘explore’ and no more change anyway [italics mine].
Toby’s result suggests that the change in the 3rd has not been reinforced by the additional game. Since VAK is complete in the “context ‘zone’” there should be no problem with automatical firing of the high performance state even if the additional game was missing.
The emerging format is in some ways similar to one of classical formats:
1. From third identify context where change is wanted. Locate a space in floor. The player will have third position Visual/Auditory representation of context.
2. Step into the context. Access VAK circuits of first position
3. Play the game
4. When coach calibrates player is in a high performance state -Coach manoeuvres client to the third -
5. -Coach manoeuvres client to context during or right after completing the process of integration - access new WAK circuits of first position
If my reasoning and reading of the result of Toby’s experiment is correct, the format thus extended (in comparison with the classical form of it you refer to) should also enable the player to find him/herself in the high performance state while entering the context in the real world.
But even if there is no loss in the extended format, you might ask, where is the gain? The answer is WAK again, but the WAK of the third position.
I have just observed one flaw in my previous post:
dymitr - 03 October 2009 12:47 PM
It does not make sense only if going through the classical NCCF solves every (state) problem and forever. However, if - on the contrary - some difficult contexts happen to appear in his/her future life, the person would, I suppose, need only to try to define them and to find their dissociated representation in order to enter HPS. I suppose your friend would then easily stack [here I referred to the specific procedure described by Toby] subcontext, find their representation and spontaneously integrate it with HPS both from 3rd and 1st position. Actual playing one of the games might improve the whole process of course but a bit of independence from the presence of other helpful person should be at least partly achieved.
I had in mind new difficult contexts and I did not express it explicitly. So, as a possible gain which might follow using the extended format either in version containing 6 or 5 steps I see a higher order change: an ability of the player to manage without coach’s help when future unexpectable problems appear, those problems not necessarily having much in common with contexsts defined before playing the game.
You used the word “to generalise”:
Michael Carroll - 04 October 2009 01:21 AM
The process generalises because when the client goes back into the real world context and experiences the VAK circuits - he/she automatically accesses the high performance state and from there the necessary states for the context.
Did you mean by that word (italics mine) that after having gone through the classical version of New Code change format the game and the state achieved by playing it would influence future life of the client in such a way that no additional intervention would ever be necessary again? If this is what comes from the experience, I simply might have produced a lot of unnecessary words. If not, the extension of the format is still worth considering and empirical or practical testing.
I am not saying that the change in the format I propose would solve client’s problems forever. I am just curious whether that change would add anything to the client’s future ability to emulate on his/her own the gains normally produced by the New Code change format as applied to new contexts.
I will be grateful for your feedback (as I am for all the comments I’ve already received from everybody and for Toby’s experiment)
Oh, yes - Toby made an interesting observation which might speak against my reasoning and I find it worth further investigation:
toby - 01 October 2009 06:33 PM
My question would be, in your experience of running the new code format at what point do people start to get a sense of the familiar kinesthetic associated with the context for change, is it only when they deliberately step in and associate or do they sometimes get sucked into an associated state prematurley ? and if so have you got a clean third ? In the instance I related to you I explained that we stacked several specific occurances of a theme in the one spatial anchor. In the first of these the 3rd position was not clean as she was experiencing the kinesthetic associated with the state she was observing from 3rd. This was less so with the other instances and the 3rd position was, by the time we’d completed stacking sub contexts, relatively clean.
So, if anybody would like to run the 6 step change format as described further above, it would be interesting to observe, whether keeping realy “clean” third before games would not change the relation between the state after the first game (3rd position) and the state after the second game (1st position). In Toby’s experiment it appeared that reentering the 1st position after the second game didn’t change much in comparison with reentering the 3rd position after the first game but it might be due to the shared kinesthetics.
Michael, thank you for your comment on this subject
Looking forward to hearing from you
Dymitr